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Old Mar 05, 2011, 11:40 PM // 23:40   #1
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Default DoA and FoW with heroes

I figured there should be a thread for discussion about doing these areas with heroes, because of the lovely new update. People are already discussing UW with heroes, but I figured there should be a thread about these places as well. The UW thread is here: http://www.guildwarsguru.com/forum/7...t10472403.html

So yeah, discuss!
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Old Mar 05, 2011, 11:43 PM // 23:43   #2
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FoW is manageable with nearly every build, nothing particularly different from other HM VQ areas, not really harder.

DoA... Well even if it is now possible to run it with heroes, I doubt something is ever going to be more efficient and easier to run than Glaiveway in DoA
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Old Mar 06, 2011, 12:05 AM // 00:05   #3
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yeah FoW isnt that hard, today i did it for 20 min HM but then i over aggroed :P also completed all quests in NM in 1 hour and 40 min. as heroes i used: SoS, communing rit, ineptitude mesmer, panic, HB, tease prot and a minion bomber. and i was playing ele warder. had no difficulties with any quest
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Old Mar 06, 2011, 02:15 AM // 02:15   #4
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cleared FoW with 7 heroes running a modified discord build /w command paragon, panic mesmer, SF ele, Warder ele in about 1 hr 30 mins. Too Easy.

I was a ranger running AP caller / beastmaster

FYI add "By Ural's Hammer!" to an AP Caller bar and overaggro to your heart's content. Honestly how can you lose when you can constantly and instantly rez your party at full health, full energy and doing 30% more damage???
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Old Mar 06, 2011, 02:19 AM // 02:19   #5
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http://img251.imageshack.us/f/gw724.jpg/
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Old Mar 06, 2011, 09:53 AM // 09:53   #6
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My understanding of UW, FoW and DoA post update, with (relatively) balanced builds:

FoW NM: doable, easily
FoW HM: doable, easily - in fact I've even done it once with 6 heroes instead of 7, some of which weren't runed
UW NM: done with consumables, should still be doable without them
UW HM: unknown, possibly impossible
DoA City NM: doable, easily
DoA City HM: should still be doable, although not so easily
DoA Gloom NM: should be doable easily
DoA Gloom HM: should be doable, but not easy
DoA Foundry NM: doable, I just did it
DoA Foundry HM: might be impossible without consumabes, might be impossible even with it
DoA Veil NM: should be doable easily
DoA Veil HM: should still be doable, but not easy
DoA FR NM: Foundry is the hardest area and I just did it without super-specialized builds, so should be doable
DoA FR HM: done with consumables + perma Sin (it's a micro'ed SC, as Life Bringing put it ...), possibly impossible otherwise

It's a jungle out there in this new era

PS: I must say, the screenshot above is one of the most impressive ever that I've seen. What style!!

PPS: Update per below post.

Last edited by Jeydra; Mar 06, 2011 at 10:55 AM // 10:55..
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Old Mar 06, 2011, 10:43 AM // 10:43   #7
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Quote:
Originally Posted by Life Bringing View Post
Can someone please remind me again why Mercenary heroes do not give ingame advantage?
Or is it just me that 5 mesmer heroes pwn?
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Old Mar 06, 2011, 10:46 AM // 10:46   #8
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Did Fow Nm in 1h10 3 para + order etc you get the jist. Could have probably done under an hour if I'd used a celerity and optimised build for area (eg bring more hex removal so can aggro more etc). HM isn't all that much harder, will only add a little to the time.

DoA city NM breezed through first through groups with typical mes/rit/nec type builds and no optimization. Had to go though so never finished it or went further.
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Old Mar 06, 2011, 11:57 AM // 11:57   #9
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Quote:
Originally Posted by Jeydra View Post
My understanding of UW, FoW and DoA post update, with (relatively) balanced builds:

FoW NM: doable, easily
FoW HM: doable, easily - in fact I've even done it once with 6 heroes instead of 7, some of which weren't runed
UW NM: done with consumables, should still be doable without them
UW HM: unknown, possibly impossible
DoA City NM: doable, easily
DoA City HM: should still be doable, although not so easily
DoA Gloom NM: should be doable easily
DoA Gloom HM: should be doable, but not easy
DoA Foundry NM: doable, I just did it
DoA Foundry HM: might be impossible without consumabes, might be impossible even with it
DoA Veil NM: should be doable easily
DoA Veil HM: should still be doable, but not easy
DoA FR NM: Foundry is the hardest area and I just did it without super-specialized builds, so should be doable
DoA FR HM: done with consumables + perma Sin (it's a micro'ed SC, as Life Bringing put it ...), possibly impossible otherwise

It's a jungle out there in this new era

PS: I must say, the screenshot above is one of the most impressive ever that I've seen. What style!!

PPS: Update per below post.
My understanding of DoA: get a SC team, breeze through in 38 minutes.

Ok, serious face now.. Should be easy with heroes + cons if you're tanking. I don't see PUGs tanking though, since they don't know the tiniest bit about how to DoA.. Also, P O M, you can cut down your time quite considerably if you go A/N and run LOD trench tactics^^ saves you the effort of having to pop shit in the trench, can save you at least 10 minutes in veil, more perhaps.

So, with an exp'ed person tanking + good heroes and good builds etc.

City: shouldn't take over 10 minutes.
Veil: if done with my suggestion above, seeing that TK'ing will be a bitch with the heroes thick AI, 25-30 minutes. Also, you'll have to pull lords first and do 360 after, which loses time. Pulling lords: 5:30 360: 4:30..
Gloom: glitching would be quite stupid if you ask me, although a panic on one of the heroes if you decide to glitch it would work wonders. But then again, not glitching would be hard too.. I'd glitch it anyway.. Upside: you can use your entire hero team to cap, so should be done quite fast, and Earths shouldn't wtfroflpwn you.. Downside, you'll have to be running around getting quests etc. My guess: 15 minutes.
Foundry: No being funky with the snakes, so this one is gonna take long imo. First 4 rooms: ~5 minutes. 5th room, big ball is way to risky, heroes will get owned, so my guess is a couple groups at a time.. This room can easily eat up 15 minutes on its own. After you killed everything, you can take the snakes using recall I guess, if you wanna be safe, add another 3 minutes to your run, but you shouldn't.

Adds up to: 1h10-1h15, which sounds pretty fast imo, so I think you could be done in 1h25-1h35. Easily, if you use the correct tactics.
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Old Mar 06, 2011, 11:58 AM // 11:58   #10
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The only thing hard about UW is four horsemen. The rest of it is easilly doable with heroes.

Quote:
Originally Posted by Isfit View Post
Can someone please remind me again why Mercenary heroes do not give ingame advantage?
Or is it just me that 5 mesmer heroes pwn?
Because 4 mesmer heroes isnt anymore powerful than 2 mesmer heroes plus 2 human mesmers.

I'm pretty sure you could optimise your 3 necs, 2 mesmers and 2 rits to work anywhere in the game.
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Old Mar 06, 2011, 12:17 PM // 12:17   #11
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I just did a test run of the first four rooms of foundry HM and really didn't have any problems. I would've kept going but I let a rage Titan slip by me in room four and it obliterated my backline with shockwave. Room three was much easier than expected and i don't think I even had a death. The big room...I'm not so sure about. If I was able to get through the first four I want to say that I'll be able to clear it out without problems, but black beast and fury kind of worry me. I also think that a ranger or paragon with SY would have a much easier time than i currently am on my sin in terms of agro management.
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Old Mar 06, 2011, 12:21 PM // 12:21   #12
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Quote:
Originally Posted by Life Bringing View Post
OMG, my mind is blown lol. not by the 2:15, but by the 21,520 hrs in 61 months xD 12 hrs a day, every day for the last 5 years wtf? Get a life for real dude. Funniest thing is that he still isn't 50/50 with HoM xD Whats he been doing for the last 5 yrs lol

More on topic, merc hero's are OP and give an advantage for RL money, denying so is just stupid. Of course you can get players but someone with merc heros can run 4 mesmers, I cannot, therefore unfair advantage. Not that im bitter about it. The only thing I would like is an extra rit, but ill prob end up buying merc slots anyway.

Last edited by Vallen; Mar 06, 2011 at 12:24 PM // 12:24..
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Old Mar 06, 2011, 03:26 PM // 15:26   #13
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Quote:
Originally Posted by Vallen View Post
More on topic, merc hero's are OP and give an advantage for RL money, denying so is just stupid. Of course you can get players but someone with merc heros can run 4 mesmers, I cannot, therefore unfair advantage.
That's what is worrying me about GW2, if they are using merc heroes as a tester. I cannot stand mico transactions that give other people an advantage over others.

Fair enough it is a very minor advantage, but in all my years of playing GW I've never seen (if you exclude buying skill packs etc from the shop) such a 'large' micotransaction, giving players more of a choice in game by adding more of the same type of something - i.e class as heroes.

It just worries me with the timing of it when GW2 should be here in say...12 months or something.
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Old Mar 07, 2011, 09:19 AM // 09:19   #14
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Just did it with FoW, was easy as pie.

There were two deaths the entire time. The run took like 3 hours, but that was because I was being careful since I am working on Survivor.

I even over-aggroed quite a bit and still managed to be okay.
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Old Mar 07, 2011, 03:56 PM // 15:56   #15
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7 heroes... for me it's the best thing to zoned out after work. Most balance team will own FoW in about 1hr (you and heroes). FoW no problem, but DoA doing Mallyx is an issue for me. Easy way out is to get pugs, but where's the challenge? Still working on the right team-built, but for sure need Consume Souls. Would love to see an ownage team-build and purge me of the yearning for Tormented weapons... Gwen is angry now coz Livia got all the good stuff.

Tun Nain
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Old Mar 07, 2011, 05:20 PM // 17:20   #16
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Quote:
Originally Posted by zolkarnain View Post
7 heroes... for me it's the best thing to zoned out after work. Most balance team will own FoW in about 1hr (you and heroes). FoW no problem, but DoA doing Mallyx is an issue for me. Easy way out is to get pugs, but where's the challenge? Still working on the right team-built, but for sure need Consume Souls. Would love to see an ownage team-build and purge me of the yearning for Tormented weapons... Gwen is angry now coz Livia got all the good stuff.

Tun Nain
Actually, the very few times I did mallyx with PUGs to reset my primeval armor remnants, I found out that PUGs are absolutely horrible at it, and I failed so many times I gave up. I'm gonna try again once I get to it, with my 7 shiny heroes, and I bet that it will be a lot easier.
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Old Mar 07, 2011, 08:12 PM // 20:12   #17
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DoA... Well even if it is now possible to run it with heroes, I doubt something is ever going to be more efficient and easier to run than Glaiveway in DoA
glaiveway isnt the most efficent way to do doa.
mes spike builds that sc guilds use clear doa in 30-1hr glaiveway takes twice that time even on the best glaive teams

on topic ***
i can do doa in nm even mallyx with 3 discord necros 2 mesways a st rit and random dps with my main char running ua pretty well, faster than glaiveway in city and foundry.

the only issue is heroes are dumb they like to ball up and sit in aoe
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Old Mar 07, 2011, 10:11 PM // 22:11   #18
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Unfortunately I've never set foot in an elite area other than spirit farming in the Underworld (I have 4 little kids so it's almost impossible for me to commit time to an actual group). DoA kind of kicked my ass last night but I think with some build tweaking I'll be fine (Although I did handle Ravenheart pretty readily). I was running really more of a normal mode type of build so didn't have nearly enough defense. I switched to what I would consider more of a "hard mode" setup (dual rits, dual mesmers, triple necros, adding SY! to my own bar, etc....) and I popped into FoW during lunch today. So far it seems incredibly easy. I cleared the first quest without problem. I'll let you know how my experience goes as a bit of "noob" when it comes to these areas.



EDIT: Here ya, go. REALLY REALLY Easy, and this is coming from a very casual GW player who rarely even bothers playing HM. No consumables other than a single summoning stone I burned in that area with all those siege wurms.


Last edited by Voodoo Rage; Mar 08, 2011 at 04:28 AM // 04:28..
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Old Mar 09, 2011, 12:53 PM // 12:53   #19
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Finally can do the Domain of Anguish without having to group up with other people and run shitbars. Took a while without using a single con and not being too familiar with the area, but wasn't too bad.

Last edited by Milennin; Mar 09, 2011 at 01:01 PM // 13:01..
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Old Mar 09, 2011, 04:44 PM // 16:44   #20
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Quote:
Originally Posted by Milennin View Post
Finally can do the Domain of Anguish without having to group up with other people and run shitbars. Took a while without using a single con and not being too familiar with the area, but wasn't too bad.
Well, sort of grats on pulling it off, if I have some spare time, and really nothing better to do, I might do it too, just to prove some point, perhaps, but some things that come to mind.

First: that is the tinniest compass I've ever seen Mine is at least 4 times that size, but that's besides the point^^

Second: I wouldn't call doing DoA NM with heroes in 3h40 minutes "pwningdomainofanguish"

Third: I don't see why you would do it in NM, with heroes, in more than 5 times the time it takes us to do it in HM. It doesn't prove you can do it, it proves you got too much time on your hands I mean, seriously, there has been a duo team who did it in 2h10 or something, HM

Could go on, but still^^ I wouldn't do it that way.
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